IMPORTANT: The Brawn GP final livery will be updated here as soon as it will be officially released by the team.
IMPORTANT: Although the textures are correctly assigned and mapped in every format, the shaders and renders of the thumbnails are only from the 3ds max and VRay version.
The models of the cars include the control mesh with no subdivisions ready to subdivide with Catmull-Clark subdivisions, so you can subdivide as much as you need in your own software.
IMPORTANT NOTE: Just subdivide the objects named SUBD_XXXXXX. Maps are in a separate file to minimize files size.
Exported to other formats with convertion tools and plugins and checked in every software. Materials assigned and textures mapped but reflection shaders need adjustment in others formats than 3ds max and VRay.
Perfect for extreme close-ups. The 3ds max file includes vray and scanline versions. Thumbnails scene only with 3ds max 9 and vray 1.5 SP1.
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